Three.js Web Game · Design + Prototype · v0.1

Night·Shift

A noir dispatcher game. Calls come in over the wire. You decide who goes where, with what, and what it'll cost.

Category
Strategic puzzle / dispatch
Perspective
Top-down isometric
Session
≈ 6-minute shift
Engine
three.js + React HUD
01 / Prototype · Desktop

Play a Shift

Look · Feel · Core Loop

The graveyard shift, end to end. Six operatives, ten call templates, six minutes of dispatch. Click a call, click a unit, watch the city move.

DISPATCH ▸
02 / Prototype · Mobile

Dispatch in Your Pocket

Portrait · Tap · Tabbed Sheet

Same city, phone-shaped. Top half is the rain-soaked map, bottom half is a tabbed sheet for calls, units, and the radio log. Tap a call, tap a unit.

PORTRAIT ▸
03 / Spec · Vision

The Design Doc

Pitch · Mechanics · Art · Audio

Pitch, roster, call catalog, numbers, art direction, audio, file map, save schema, milestones. The full vision document.

READ ▸
04 / Spec · Handoff

Turnover for Claude Code

What's built · What's next

The operational doc. File map, scene API, state shape, known gaps, recommended next session, do/don't. Markdown version available for paste-into-context.

HAND OFF ▸